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# DHTest

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_version = 3
[server]
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# Maximum speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
maxDataTransferSpeed = 500
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
[common]
[common.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 1.64 milliseconds
# Estimated average DTO write speed: 12.44 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.36
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.14
# Estimated average DTO read speed: 11.89 ms
# Estimated average DTO write speed: 192.01 ms
dataCompression = "LZMA2"
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrecly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
#
# True: Recalculate chunk height maps before chunks can be used by DH.
# This can fix problems with worlds created by World Painter or
# other external tools where the heightmap format may be incorrect.
# False: Assume any height maps handled by Minecraft are correct.
#
# Fastest: False
# Most Compatible: True
recalculateChunkHeightmaps = false
[common.multiThreading]
#
# How many threads should be used when building LODs?
#
# These threads run when terrain is generated, when
# certain graphics settings are changed, and when moving around the world.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfLodBuilderThreads = 2
#
# Should only be disabled if deadlock occurs and LODs refuse to update.
# This will cause CPU usage to drastically increase for the Lod Builder threads.
#
# Note that if deadlock did occur restarting MC may be necessary to stop the locked threads.
enableLodBuilderThreadLimiting = true
#
# How many threads should be used when (de)compressing LODs
# that are received/sent over the network?
#
# This pool doesn't do anything in singleplayer or when connected
# to a server that doesn't support DH networking.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfNetworkCompressionThreads = 5
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForWorldGenerationThreads = "0.5"
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForLodBuilderThreads = "0.25"
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForFileHandlerThreads = "1.0"
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForUpdatePropagatorThreads = "0.25"
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForNetworkCompressionThreads = "0.5"
#
# How many threads should be used when reading/writing LOD data to/from disk?
#
# Increasing this number will cause LODs to load in faster,
# but may cause lag when loading a new world or when
# quickly flying through existing LODs.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfFileHandlerThreads = 2
#
# How many threads should be used when applying LOD updates?
# An LOD update is the operation of down-sampling a high detail LOD
# into a lower detail one.
#
# This config can have a much higher number of threads
# assigned and much lower run time ratio vs other thread pools
# because the amount of time any particular thread may run is relatively low.
#
# This is because LOD updating only only partially thread safe,
# so between 40% and 60% of the time a given thread may end up
# waiting on another thread to finish updating the same LOD it also wants
# to work on.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfUpdatePropagatorThreads = 2
#
# How many threads should be used when generating LOD
# chunks outside the normal render distance?
#
# If you experience stuttering when generating distant LODs,
# decrease this number.
# If you want to increase LOD
# generation speed, increase this number.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfWorldGenerationThreads = 2
[common.logging]
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
[common.logging.warning]
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = false
[common.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "FEATURES"
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
enableDistantGeneration = false
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced]
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
#
# Automatically check for updates on game launch?
enableAutoUpdater = false
#
# Should Distant Horizons silently, automatically download and install new versions?
enableSilentUpdates = false
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# A white box will be drawn when an LOD starts rendering
# and a purple box when an LOD stops rendering.
#
# This can be used to debug Quad Tree holes.
showRenderSectionToggling = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
[client.advanced.debugging.openGl]
#
# Requires a reboot to change.
overrideVanillaGLLogger = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "LOG"
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.culling]
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes to appear in the LODs.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.4"
#
# If enabled caves will be culled
#
# NOTE: This feature is under development and
# it is VERY experimental! Please don't report
# any issues related to this feature.
#
# Additional Info: Currently this cull all faces
# with skylight value of 0 in dimensions that
# does not have a ceiling.
enableCaveCulling = true
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Note: air is always included in this list.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Note: air is always included in this list.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
[client.advanced.graphics.ssao]
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "5.0"
[client.advanced.graphics.experimental]
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.graphics.genericRendering]
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableGenericRendering = true
#
# Can be disabled to use much slower but more compatible direct rendering.
# Disabling this can be used to fix some crashes on Mac.
enableInstancedRendering = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "MEDIUM"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 256
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
[client.advanced.graphics.fog]
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.heightFog]
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": false,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

8
config/aileron.json Normal file
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{
"fireworkChanges": true,
"doCameraRoll": false,
"cameraRollScale": 1.0,
"cameraRollSpeed": 0.1,
"campfiresPushPlayers": true,
"smokeStackChargeTicks": 20
}

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{
"general": {
"engines": 0,
"volume": 1,
"useSoundMasterSource": false,
"scanStepAmount": 100,
"playSoundWithOffset": false
},
"dimensions": {
"abyssalcraft": 1,
"betweenlands": 1,
"cave": 1,
"end": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"midnight": 1,
"nether": 1,
"surface": 1,
"twilightforest": 1,
"void": 1
},
"regions": {
"abyssalcraft_dark": {
"overall": 1,
"suspense.suspense": 1
},
"end_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"galacticraft_planets_wind": {
"overall": 1,
"wind.light-wind": 1
},
"nether_suspense": {
"overall": 1,
"nether": 1
},
"twilightforest_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"void_dark": {
"overall": 1,
"suspense.suspense": 1
},
"beach": {
"overall": 1,
"beach": 1,
"seagull": 1,
"seagull-long": 1
},
"cave_ambience": {
"overall": 1,
"cave": 1,
"cave-water": 1,
"cave-deep": 1,
"cave-large": 1
},
"cave_deep-dark": {
"overall": 1,
"deep-dark": 1,
"water-droplets": 1
},
"cave": {
"overall": 1
},
"cave_lush": {
"overall": 1,
"cave-lush": 1,
"frog": 1
},
"cold_artic": {
"overall": 1,
"heavy-wind": 1
},
"cold": {
"overall": 1,
"wind.light-wind": 1
},
"desert": {
"overall": 1,
"cicadas-desert": 1,
"wind.light-wind": 1
},
"forest_cold": {
"overall": 1,
"crow": 1
},
"forest": {
"overall": 1,
"bird-ambience": 1,
"owl": 1
},
"forest_roofed": {
"overall": 1,
"bird-ambience-spooky": 1
},
"grass": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"highland": {
"overall": 1,
"heavy-wind": 1,
"wind-in-leaves": 1
},
"jungle": {
"overall": 1,
"cricket-jungle": 1,
"cricket-jungle-night": 1,
"bird-ambience-jungle": 1,
"bird-ambience-jungle-night": 1
},
"mesa": {
"overall": 1,
"wind-mesa": 1
},
"mushroom_fields": {
"overall": 1,
"cicadas-mushroom-fields": 1,
"special-mushroom-fields": 1
},
"ocean": {
"overall": 1,
"ocean": 1,
"wind.light-wind": 1
},
"ocean_deep": {
"overall": 1,
"whale": 1
},
"plains": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"rain": {
"overall": 1,
"rain": 1
},
"savanna": {
"overall": 1,
"cricket": 1,
"cicadas": 1,
"cicadas-desert": 1,
"cricket-warm-night": 1,
"wolf": 1,
"long-wolf": 1,
"bird-warm": 1
},
"sky": {
"overall": 1,
"wind.light-wind": 1
},
"space": {
"overall": 1
},
"storm_away": {
"overall": 1,
"storm-away": 1,
"howling-wind": 1
},
"storm_close": {
"overall": 1,
"storm-close": 1,
"wind": 1
},
"surface": {
"overall": 1
},
"swamp": {
"overall": 1,
"cricket-swamp": 1,
"cricket-warm-night": 1,
"frog": 1,
"mouring_dove": 1
},
"taiga": {
"overall": 1,
"bird-ambience-huge": 1
},
"underwater": {
"overall": 1,
"underwater": 1,
"underwater-deep": 1
},
"underworld": {
"overall": 1,
"underworld": 1
},
"warden": {
"overall": 1,
"warden": 1
}
},
"categories": {
"animal": {
"animal": 1,
"bird": {
"bird": 1,
"bird_day": 1,
"bird_night": 1
},
"cicadas": 1,
"cricket": {
"cricket": 1,
"cricket_day": 1,
"cricket_night": 1
}
},
"cave": 1,
"weather": 1,
"wind": 1
},
"fade-volume": 0.005,
"fade-pitch": 0.005,
"silent-dimensions": []
}

29
config/bclib/client.json Normal file
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{
"version": {
"didShowWelcome [default: false]": true,
"check [default: true]": false
},
"ui": {
"showUpdateInfo [default: true]": true,
"useModrinthForUpdates [default: false]": false,
"forceBetterXPreset [default: true]": true,
"suppressExperimentalDialogOnLoad [default: false]": false,
"notTheDonorType [default: true]": true
},
"auto_sync": {
"enabled [default: true]": true,
"acceptConfigs [default: true]": true,
"acceptFiles [default: true]": true,
"acceptMods [default: true]": true,
"displayModInfo [default: true]": true,
"debugHashes [default: false]": false
},
"rendering": {
"customFogRendering [default: true]": false,
"netherThickFog [default: true]": true,
"FogDensity [default: 1.0]": 1.0
},
"infos": {
"survives_on_hint [default: true]": true
}
}

24
config/itemswapper.json Normal file
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{
"configVersion": 1,
"showTooltips": true,
"toggleMode": false,
"showCursor": true,
"serverPreventModUsage": false,
"editMode": false,
"creativeCheatMode": true,
"ignoreHotbar": true,
"unlockListMouse": false,
"disableShulkers": false,
"controllerSpeed": 8.0,
"mouseSpeed": 1.0,
"fallbackInventory": true,
"vivecraftCompat": true,
"allowWalkingWithUI": true,
"startOnItem": false,
"pickblockOnToolsWeapons": "VANILLA_ON_TOOL",
"experimentalAutoPalette": false,
"alwaysInventory": false,
"showHotbar": false,
"rememberPalette": false,
"showOpenInventoryButton": true
}

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name = "Pixel Twemoji 9x"
filename = "PixelTwemojiMC-9.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/q2fYGCpL/versions/1p9aSzAY/PixelTwemojiMC-9.zip"
hash-format = "sha512"
hash = "cddaa185ab934b6772ada3c5845afcc340bbb004d83d05685c851aea1b6bfcd7b0d4a3050ba48a8823d7077f9cf22b138da6cb8e12392bbc7de370684fd62108"
[update]
[update.modrinth]
mod-id = "q2fYGCpL"
version = "1p9aSzAY"

Binary file not shown.

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{
"enabled": false,
"strafeRollStrength": 2.5,
"strafeYawStrength": 1.0,
"strafeDoStrafe": true,
"smoothing": {
"smoothingEnabled": true,
"strafeSmoothingEnabled": true,
"values": {
"pitch": 0.5,
"yaw": 0.5,
"roll": 0.5
}
}
}

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# Enables/Disables all sound effects
enabled=true
# Affects how quiet a sound gets based on distance
# Lower values mean distant sounds are louder
# This setting requires you to be in singleplayer or having the mod installed on the server
# 1.0 is the physically correct value
attenuation_factor=1.0
# The volume of simulated reverberations
reverb_gain=1.0
# The brightness of reverberation
# Higher values result in more high frequencies in reverberation
# Lower values give a more muffled sound to the reverb
reverb_brightness=1.0
# The distance of reverb relative to the sound distance
reverb_distance=1.5
# The amount of sound that will be absorbed when traveling through blocks
block_absorption=1.0
# Higher values mean smaller objects won't be considered as occluding
occlusion_variation=0.35
# The default amount of sound reflectance energy for all blocks
# Lower values result in more conservative reverb simulation with shorter reverb tails
# Higher values result in more generous reverb simulation with higher reverb tails
default_block_reflectivity=0.5
# The default amount of occlusion for all blocks
# Lower values will result in sounds being less muffled through walls
# Higher values mean sounds will be not audible though thicker walls
default_block_occlusion_factor=1.0
# Minecraft won't allow sounds to play past a certain distance
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
# This setting only takes affect in singleplayer worlds and when installed on the server
sound_distance_allowance=4.0
# A value controlling the amount that air absorbs high frequencies with distance
# A value of 1.0 is physically correct for air with normal humidity and temperature
# Higher values mean air will absorb more high frequencies with distance
# 0 disables this effect
air_absorption=1.0
# How much sound is filtered when the player is underwater
# 0.0 means no filter
# 1.0 means fully filtered
underwater_filter=0.25
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
evaluate_ambient_sounds=false
# The number of rays to trace to determine reverberation for each sound source
# More rays provides more consistent tracing results but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_count=32
# The number of rays bounces to trace to determine reverberation for each sound source
# More bounces provides more echo and sound ducting but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_bounces=4
# If sound hits a non-full-square side, block occlusion is multiplied by this
non_full_block_occlusion_factor=0.25
# The maximum amount of rays to determine occlusion
# Directly correlates to the amount of blocks between walls that are considered
max_occlusion_rays=16
# The amount at which occlusion is capped
max_occlusion=64.0
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
strict_occlusion=false
# Whether to try calculating where the sound should come from based on reflections
sound_direction_evaluation=true
# Skip redirecting non-occluded sounds (the ones you can see directly)
redirect_non_occluded_sounds=true
# If music discs or other longer sounds should be frequently reevaluated
update_moving_sounds=false
# The interval in ticks that moving sounds are reevaluated
# Lower values mean more frequent reevaluation but also more lag
# This option only takes effect if update_moving_sounds is enabled
sound_update_interval=5
# The maximum distance a sound can be processed
max_sound_processing_distance=512.0
# Disable level clone and cache. This will fall back to original main thread access.
# WARNING! Enabling this will cause instability and issues with other mods.
unsafe_level_access=false
# The radius of chunks to clone for level access
level_clone_range=4
# The maximum number of ticks to retain the cloned level in the cache
level_clone_max_retain_ticks=20
# The maximum distance a player can move from the cloned origin before invalidation
level_clone_max_retain_block_distance=16
# Enables debug logging
debug_logging=false
# Provides more information about occlusion in the logs
occlusion_logging=false
# Provides more information about the environment calculation in the logs
environment_logging=false
# Provides more information about how long computations take
performance_logging=false
# If enabled, the path of the sound will be rendered in game
render_sound_bounces=false
# If enabled, occlusion will be visualized in game
render_occlusion=false
# Enables/Disables sound effects for Simple Voice Chat audio
simple_voice_chat_integration=true
# Enables/Disables hearing your own echo with Simple Voice Chat
simple_voice_chat_hear_self=true

27
config/tectonic.json Normal file
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{
"experimental": {
// The increased height setting will change the max Overworld build and generation height to y640.
// The horizontal mountain scale setting will change the thickness of mountain ranges and the spacing between them.
// Lower values = thicker mountain ranges and more space between ranges. 0.15-0.25 is the sweet spot.
// The terrain scale setting will vertically stretch/compress terrain. Higher values = more extreme terrain heights.
"horizontal_mountain_scale": 0.25,
"increased_height": true,
"terrain_scale": 1.125
},
"features": {
// Enabling deeper oceans will lower vanilla ocean monuments to compensate for lower depth.
// Snow start offset moves where snow starts, preventing biomes like Taigas looking weird next to mountain ranges.
"deeper_oceans": true,
"desert_dunes": true,
"lava_rivers": true,
"snow_start_offset": 128,
"underground_rivers": true
},
"legacy": {
// Tectonic v1 worlds have old biome data preventing them from being opened in Tectonic v2.1+.
// Enabling legacy mode will add back the biomes and upgrade worlds to the new format upon opening them.
// Once a world is upgraded by opening it, turn off legacy mode.
"enabled": false
},
"mod_enabled": true
}

13
config/tips.json Normal file
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{
"defaultCycleTime": 5000,
"ignoredNamespaces": [],
"ignoredTips": [],
"hideUnlocalizedTips": false,
"tipRenderWidthPercent": 0.35,
"defaultTitle": {
"bold": true,
"underlined": true,
"color": "yellow",
"translate": "tipsmod.title.default"
}
}

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[chopping]
#Default setting for the effect that sneaking has on chopping (can be cycled in-game)
#Allowed Values: NONE, INVERT_CHOPPING, INVERT_FELLING
sneakBehavior = "INVERT_CHOPPING"
#Ignore trees without connected leaves (can be toggled in-game)
treesMustHaveLeaves = true
#Enable chopping in creative mode (even when false, sneaking can still enable chopping) (can be toggled in-game)
chopInCreativeMode = false
#Default setting for whether or not the user wishes to chop (can be toggled in-game)
choppingEnabled = true
#Default setting for whether or not the user wishes to fell tree when chopping (can be toggled in-game)
fellingEnabled = true
[visuals]
#Visually replace the interior sides of logs with a chopped texture instead of bark
removeBarkOnInteriorLogs = true
[visuals.choppingIndicator]
#Vertical location of the indicator relative to the player's crosshairs; positive values move the indicator down
#Range: -256 ~ 256
yOffset = 0
#Horizontal location of the indicator relative to the player's crosshairs; positive values move the indicator to the right
#Range: -256 ~ 256
xOffset = 16
#Show an on-screen indicator when a block will be chopped instead of broken (can be toggled in-game)
enabled = true
[settingsScreen]
#Show chat confirmations when using hotkeys to change chop settings (can be toggled in-game)
showFeedbackMessages = true
#Show in-game options for enabling and disable felling (can be toggled in-game)
showFellingOptions = false
#Show tooltips in the settings screen (can be toggled in-game)
showTooltips = true

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# Simple Voice Chat client config v1.20.1-2.5.27
# If the voice chat onboarding process has been finished
onboarding_finished=false
# The voice chat volume
voice_chat_volume=1.0
# The threshold for the voice activation method (in dB)
voice_activation_threshold=-50.0
# The voice chat microphone amplification
microphone_amplification=1.0
# The microphone activation method
# Valid values are 'PTT' and 'VOICE'
microphone_activation_type=PTT
# The size of the audio output buffer (in packets)
# Higher values mean a higher latency but less crackling
# Increase this value if you have an unstable internet connection
output_buffer_size=5
# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped
# This prevents audio packets that are only slightly out of order from being discarded
# Set this to 0 to disable
audio_packet_threshold=3
# The time it takes for the microphone to deactivate when using voice activation
# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on
voice_deactivation_delay=25
# The microphone used by the voice chat
# Leave blank to use the default device
microphone=
# The speaker used by the voice chat
# Leave blank to use the default device
speaker=
# If the microphone is muted (only relevant for the voice activation method)
muted=true
# If the voice chat is disabled (both sound and microphone off)
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
hide_icons=false
# If the group chat HUD should be visible
show_group_hud=true
# If your own player icon should be displayed in the group chat HUD when you are in a group
show_own_group_icon=true
# The scale of the player icons in the group chat HUD
group_hud_icon_scale=2.0
# The orientation of the player icons in the group chat HUD
# Valid values are 'VERTICAL' and 'HORIZONTAL'
group_player_icon_orientation=VERTICAL
# The X position of the player icons in the group chat HUD
# Negative values mean anchoring to the right instead
group_player_icon_pos_x=4
# The Y position of the player icons in the group chat HUD
# Negative values mean anchoring to the bottom instead
group_player_icon_pos_y=4
# The X position of the icons in the voice chat HUD
# Negative values mean anchoring to the right instead
hud_icon_pos_x=16
# The Y position of the icons in the voice chat HUD
# Negative values mean anchoring to the bottom instead
hud_icon_pos_y=-16
# The scale of the icons in the voice chat HUD, such as microphone or connection status
hud_icon_scale=1.0
# The location where recordings should be saved
# Leave blank to use the default location
recording_destination=
# The quality of the recorded voice chat audio
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise suppression should be enabled
denoiser=true
# If the voice chat should work in singleplayer or in worlds shared over LAN
run_local_server=true
# Whether to use the Java implementation of microphone capture instead of OpenAL
java_microphone_implementation=false
# If the mod should check for microphone permissions (macOS only)
macos_check_microphone_permission=true
# If fake players should have the disconnected icon above their head
show_fake_players_disconnected=false
# If the volume adjustment interface should also display offline players
offline_player_volume_adjustment=false
# The 3D audio type
# Valid values are 'NORMAL', 'REDUCED', and 'OFF'
audio_type=NORMAL
# If the mod should load native libraries on the client
# When disabled, the Java Opus implementation will be used instead, the denoiser won't be available, and you won't be able to record the voice chat audio
use_natives=true
# How listening to other players should work when using freecam mods
# Valid values are 'CAMERA' and 'PLAYER'
# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server
# PLAYER: You will hear the voice chat around your character no matter where your camera is
freecam_mode=PLAYER
# If enabled, you will be automatically muted when joining a world
mute_on_join=false

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index.toml Normal file

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name = "Advancement Frames"
filename = "advancementframes-1.20-2.2.7-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/zUBn5hHr/versions/DxfoqvJs/advancementframes-1.20-2.2.7-fabric.jar"
hash-format = "sha512"
hash = "06faf0126b59c0ea55bb0df9375f3eb8c5646620d77d437ea1475c2bc3efdae2e89759e36af28face5719c3de9ae04a7c61a08b12a6676b55fabf3beb175583c"
[update]
[update.modrinth]
mod-id = "zUBn5hHr"
version = "DxfoqvJs"

13
mods/aileron.pw.toml Normal file
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name = "Aileron"
filename = "aileron-1.20.1-fabric-1.0.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/b8kG1VGq/versions/AsJWwz7I/aileron-1.20.1-fabric-1.0.3.jar"
hash-format = "sha512"
hash = "f9de22f75f1063d6ad8515046a5576883bebc579940df5b5a8a9fa13c187d606fd7002c34d2f2002cd224ae749d8f4f771d23eb679858fb4ca8a321067fce9df"
[update]
[update.modrinth]
mod-id = "b8kG1VGq"
version = "AsJWwz7I"

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name = "Almost Unified"
filename = "almostunified-fabric-1.20.1-0.9.4.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "0b80c820186244667e9f3f326ad864355cc1407b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5517425
project-id = 633823

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name = "AmbientSounds"
filename = "AmbientSounds_FABRIC_v6.1.4_mc1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/fM515JnW/versions/KRg74QMN/AmbientSounds_FABRIC_v6.1.4_mc1.20.1.jar"
hash-format = "sha512"
hash = "42746a254a5c61dc5ae1182ec41e9ddec8200f49f8e076ef74e2ad524163a922a35984fd96f5f1dcd5bdae090a0356df3be4f4e6e41fbb57302603d97911e83c"
[update]
[update.modrinth]
mod-id = "fM515JnW"
version = "KRg74QMN"

13
mods/amendments.pw.toml Normal file
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name = "Amendments"
filename = "amendments-1.20-1.2.12-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/6iTJugQR/versions/jJplEQRv/amendments-1.20-1.2.12-fabric.jar"
hash-format = "sha512"
hash = "cd1e4dbd5148b454566a4dc48f1d6f29280c5b8147c3768cabf24e909c2676c8a9826bcd330fc3cb61d08d0b7da6492a379c1026ffd6b88f64b794ced717324c"
[update]
[update.modrinth]
mod-id = "6iTJugQR"
version = "jJplEQRv"

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name = "Another Furniture"
filename = "another_furniture-fabric-1.20.1-3.0.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ulloLmqG/versions/YKKY0UDo/another_furniture-fabric-1.20.1-3.0.1.jar"
hash-format = "sha512"
hash = "eb3f7d7eed6dae4bf90794cb3d7688a2b366304fe0027198428b154a827a17b817a1a75ba7d3a581ec5ea9436c487effac5edc938791a4211ad546ff65257437"
[update]
[update.modrinth]
mod-id = "ulloLmqG"
version = "YKKY0UDo"

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name = "Antique Atlas 4"
filename = "antique-atlas-2.10.0+1.20.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Y5Ve4Ui4/versions/lFYHSK5X/antique-atlas-2.10.0%2B1.20.jar"
hash-format = "sha512"
hash = "55d29b653658a557f06f59bf95a634f18f5570066be06ae77f37b9b8e4e1d79279a1ff2f3ab0fc479a4f860ddfff84a311f46338bb7c695bddee5a28b2cefbd9"
[update]
[update.modrinth]
mod-id = "Y5Ve4Ui4"
version = "lFYHSK5X"

13
mods/appleskin.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "AppleSkin"
filename = "appleskin-fabric-mc1.20.1-2.5.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/EsAfCjCV/versions/xcauwnEB/appleskin-fabric-mc1.20.1-2.5.1.jar"
hash-format = "sha512"
hash = "1544c3705133694a886233bdf75b0d03c9ab489421c1f9f30e51d8dd9f4dcab5826edbef4b7d477b81ac995253c6258844579a54243422b73446f6fb8653b979"
[update]
[update.modrinth]
mod-id = "EsAfCjCV"
version = "xcauwnEB"

13
mods/aquamirae.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Aquamirae"
filename = "Aquamirae-6.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/k23mNPhZ/versions/ouUaC54p/Aquamirae-6.jar"
hash-format = "sha512"
hash = "c047063fb7b54cf107554992a9341470c622c178a89a1135c9204b347034bf9dfc757f09f1f96fcc20852868c0c11fb18ca7151ec0e2b87556f516011b0f59b1"
[update]
[update.modrinth]
mod-id = "k23mNPhZ"
version = "ouUaC54p"

13
mods/archers.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Archers (RPG Series)"
filename = "archers-1.2.5+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/QgooUXAJ/versions/SOJ4DVD4/archers-1.2.5%2B1.20.1.jar"
hash-format = "sha512"
hash = "dde9c908c61a247ddf6505d1b7338b864428c743dfde582db7f26e0701eb197818ce0304a20613380c17328676595ef1dbecf41390920758f0a9eb94fe6549f2"
[update]
[update.modrinth]
mod-id = "QgooUXAJ"
version = "SOJ4DVD4"

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name = "Architectury API"
filename = "architectury-9.2.14-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/WbL7MStR/architectury-9.2.14-fabric.jar"
hash-format = "sha512"
hash = "4cb8f009fd522d68a795d2cf5a657bdbe248b32ba7c33cd968f5ab521e9d60e198f8a3f6c50e7d960a2b8f50375116be0db1fd44b5710ea758697d8ea70d15de"
[update]
[update.modrinth]
mod-id = "lhGA9TYQ"
version = "WbL7MStR"

13
mods/athena-ctm.pw.toml Normal file
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name = "Athena"
filename = "athena-fabric-1.20.1-3.1.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/b1ZV3DIJ/versions/mXJWSwbJ/athena-fabric-1.20.1-3.1.2.jar"
hash-format = "sha512"
hash = "e55d49348a9d944bbd19390c64a4f42a1375eaaf0cbd4d69b4f523e441d9d23ce9498c912db724260cde32a43b776832cb867161e0989995d974de7e19e12389"
[update]
[update.modrinth]
mod-id = "b1ZV3DIJ"
version = "mXJWSwbJ"

13
mods/audioplayer.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "AudioPlayer"
filename = "audioplayer-fabric-1.20.1-1.13.1.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/SRlzjEBS/versions/7LsFhSCP/audioplayer-fabric-1.20.1-1.13.1.jar"
hash-format = "sha512"
hash = "c0f895773b34ecb05b9563a75b4a66171372eb65a63be6e32b4858e27f3bf08d468288b85e7c25d2927a1535f587b072a6d30f85fa347170327e2e170edd54dc"
[update]
[update.modrinth]
mod-id = "SRlzjEBS"
version = "7LsFhSCP"

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name = "AzureLib Armor"
filename = "azurelibarmor-fabric-1.20.1-2.0.14.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/pduQXSbl/versions/tSxCdYXC/azurelibarmor-fabric-1.20.1-2.0.14.jar"
hash-format = "sha512"
hash = "ee9905b4b73ea042c39ab96203c98620dad5a3befe8ef5a605e1b18d0910c3f96bfcb8520102a09ae34d2c9b4ccc498928218c879629f122a8f5decb6a6b96df"
[update]
[update.modrinth]
mod-id = "pduQXSbl"
version = "tSxCdYXC"

13
mods/badstdout.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "BadStdOut"
filename = "badstdout-1.1.1-1.20.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9Y8sMRVG/versions/RSjDPkRp/badstdout-1.1.1-1.20.jar"
hash-format = "sha512"
hash = "c207cda59ab17a01c53266a8230bc911562028031b8dc5bf75b6c6ec6fcd35ccd84087fb197f31fb1f40952722d862a824c245d655225893a19118aa2523b175"
[update]
[update.modrinth]
mod-id = "9Y8sMRVG"
version = "RSjDPkRp"

13
mods/bclib.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "BCLib"
filename = "bclib-3.0.14.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BgNRHReB/versions/TPC86Pyz/bclib-3.0.14.jar"
hash-format = "sha512"
hash = "bc35cc37a221fbc6f7fca293e72aad0877d8c9d07067ff0b4c8f51dcddbb82ac7cbbb86d1550eef7690bcd1ecf09625f0389f39ae9a252eec5d8511ba7deec4a"
[update]
[update.modrinth]
mod-id = "BgNRHReB"
version = "TPC86Pyz"

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@ -0,0 +1,13 @@
name = "Beans Backpacks (Legacy)"
filename = "BeansBackpacks-fabric-1.20.1-2.0.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/kYt0MSgT/versions/tRrZGZ5U/BeansBackpacks-fabric-1.20.1-2.0.2.jar"
hash-format = "sha512"
hash = "ddf60f44c5b368ea17f6fa232410be738dcee2336f5ec0e2539d97399ed7cabd328c10fe2cd401d402d3643950f6a18d42d9be02c4148151d18ead50c0e344c7"
[update]
[update.modrinth]
mod-id = "kYt0MSgT"
version = "tRrZGZ5U"

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@ -0,0 +1,13 @@
name = "Beautify: Refabricated"
filename = "beautify-1.2.0+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/DhSSvaxs/versions/6tIaagwA/beautify-1.2.0%2B1.20.1.jar"
hash-format = "sha512"
hash = "2d6fc3c9a3a53328e56771ff60852b6913975ef167f369993a42d3bc657dc60eb662bbfb0e60fa54ac1d091dc4cb1ecf08902c85fcf9ca4a1d36df27011a776f"
[update]
[update.modrinth]
mod-id = "DhSSvaxs"
version = "6tIaagwA"

13
mods/beetlebox.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Beetlebox"
filename = "beetlebox-1.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/N1P4KKDZ/versions/NbugcenK/beetlebox-1.2.jar"
hash-format = "sha512"
hash = "4f081f67daa289cc8c8fd2ee9be9adddb1f6b7538a1b6074e0d62fc4a42c7638be6043127cd073205b5e2956eb9947df9cc183d97b32bff098c4513754bf879d"
[update]
[update.modrinth]
mod-id = "N1P4KKDZ"
version = "NbugcenK"

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name = "Create: Bells & Whistles"
filename = "bellsandwhistles-0.4.5+1.20.1-FABRIC.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gJ5afkVv/versions/m0GUubvz/bellsandwhistles-0.4.5%2B1.20.1-FABRIC.jar"
hash-format = "sha512"
hash = "5c7207da3badad77a394e54d18cc38f5933ddec60a2d86b223ed3c0dbd89b6fd135774215d79190157b2f60ee5bd644dca81c4e225db2d1ebde1bcdab3e8dcca"
[update]
[update.modrinth]
mod-id = "gJ5afkVv"
version = "m0GUubvz"

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@ -0,0 +1,13 @@
name = "Better Archeology"
filename = "betterarcheology-1.2.1-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/zCh7omyG/versions/QNQXrdhi/betterarcheology-1.2.1-1.20.1.jar"
hash-format = "sha512"
hash = "adde77f1e5bcd7092dc7f769fe573ac06a168ad1de4b914ef688f6ab2247093fc38f64518980f28e381096281444058ab5dbadf6d86a4a8e5645c246b289c696"
[update]
[update.modrinth]
mod-id = "zCh7omyG"
version = "QNQXrdhi"

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@ -0,0 +1,13 @@
name = "Better Clouds"
filename = "better-clouds-1.3.25+1.20.1-fabric.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/5srFLIaK/versions/qAYDvCSj/better-clouds-1.3.25%2B1.20.1-fabric.jar"
hash-format = "sha512"
hash = "c729f84cbe0eb5c65ddc3a8b3ff9a77be09c455f6f4c84eac5d040ecd7e18f4b90bf006032cff8d76750a1865bc1bfadd8a34f5e48ec1c2fd985e20c201e0f20"
[update]
[update.modrinth]
mod-id = "5srFLIaK"
version = "qAYDvCSj"

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@ -0,0 +1,13 @@
name = "Better Fabric Console"
filename = "better-fabric-console-mc1.20.1-1.1.6.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/Y8o1j1Sf/versions/8YUqYot0/better-fabric-console-mc1.20.1-1.1.6.jar"
hash-format = "sha512"
hash = "2a82b76b75d58482b6e21d5c18b74a9856bb2be2bb6a6224b8a28fe0306258e96abbfc0e7b48b60be0b5b2e5aa573f887559f7f02f8367a7328d568017c4b8aa"
[update]
[update.modrinth]
mod-id = "Y8o1j1Sf"
version = "8YUqYot0"

13
mods/better-stats.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Better Statistics Screen"
filename = "betterstats-3.12.6+fabric-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/n6PXGAoM/versions/Ktw36uDC/betterstats-3.12.6%2Bfabric-1.20.1.jar"
hash-format = "sha512"
hash = "412824d45c63dec7a629b9efc16ed9fe08c256a8754b54f8052b2a346c7f0febe359757077d5683321b8fffb059707b29a385ae171d6dfaf6e3fb2db26c9a0de"
[update]
[update.modrinth]
mod-id = "n6PXGAoM"
version = "Ktw36uDC"

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@ -0,0 +1,13 @@
name = "Better Third Person"
filename = "BetterThirdPerson-Fabric-1.20-1.9.0.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/G1s2WpNo/versions/1yJzEpzh/BetterThirdPerson-Fabric-1.20-1.9.0.jar"
hash-format = "sha512"
hash = "cfc22f3247dea81f5782f88b8cb72debb41025f575a97618f8ce667d31f8903bbbcb80955e7e378defa9eb447a725424170b63e5415157faed6f2e79198c10af"
[update]
[update.modrinth]
mod-id = "G1s2WpNo"
version = "1yJzEpzh"

13
mods/betterend.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "BetterEnd"
filename = "better-end-4.0.11.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gc8OEnCC/versions/7QwyTILr/better-end-4.0.11.jar"
hash-format = "sha512"
hash = "5faae5cb3d8759837ec341c605dd9c8b6b32a908e7e1f1248b3b2567c5f9969079df33694cdfb6c743a732bfc9d5824843a93edec07f09e68f8b408e355d15e7"
[update]
[update.modrinth]
mod-id = "gc8OEnCC"
version = "7QwyTILr"

13
mods/betternether.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "BetterNether"
filename = "better-nether-9.0.10.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/MpzVLzy5/versions/IG7kgtJH/better-nether-9.0.10.jar"
hash-format = "sha512"
hash = "0ef96b8409904c0ce1b9a875260f252615d7b46704082cfd10ffee88d2d506984ad0c31a91e5cb3392f454bc646b7676c392ac94d78474f156aa519f9501f3d0"
[update]
[update.modrinth]
mod-id = "MpzVLzy5"
version = "IG7kgtJH"

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@ -0,0 +1,13 @@
name = "Birds | Boids Addon"
filename = "birdsboids-1.1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/CvX6rOtB/versions/JK2QzDCr/birdsboids-1.1.0.jar"
hash-format = "sha512"
hash = "46df525e4523facfb286a882f6d3c38a1cf01c63e632ce70438d5307d3b2e94841ceaacabe02edff679bd1361c1ba1a20fb6fc219f4fab3535c9215dfb3cc5f9"
[update]
[update.modrinth]
mod-id = "CvX6rOtB"
version = "JK2QzDCr"

13
mods/boids.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Boids"
filename = "Boids-1.2.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/2OckSy74/versions/14pDAJuk/Boids-1.2.2.jar"
hash-format = "sha512"
hash = "6dad511e8cc523d82ab64005664a65ebc1b3c4ab594c4c6da5966d59a825a7ab2157f4ca8cef2fc6bef2bbcf0130300a046b80f0f0390a2c9cdc6f6b26ed60d3"
[update]
[update.modrinth]
mod-id = "2OckSy74"
version = "14pDAJuk"

View file

@ -0,0 +1,13 @@
name = "Bookshelf"
filename = "Bookshelf-Fabric-1.20.1-20.2.13.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/uy4Cnpcm/versions/CBnLZwRS/Bookshelf-Fabric-1.20.1-20.2.13.jar"
hash-format = "sha512"
hash = "6cc0536833c4f1922711da91c3baf3a79b4bf8c72aa548a34e8f4852fc9b1cb51f21729c58544fbe05909fd3e1da316d1f885033af5844024cea936c3626e3d2"
[update]
[update.modrinth]
mod-id = "uy4Cnpcm"
version = "CBnLZwRS"

View file

@ -0,0 +1,13 @@
name = "Borderless Mining"
filename = "borderless-mining-1.1.8+1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/kYq5qkSL/versions/lhrW53q7/borderless-mining-1.1.8%2B1.20.1.jar"
hash-format = "sha512"
hash = "ca30d3fea6cae4c206789d7461edeedfb294a96e5eaebf60075baf3326e1021979cd94e29ade9096f25bfeb8cb36b6c6659d480ad24b1572c0c79efc6ee5e420"
[update]
[update.modrinth]
mod-id = "kYq5qkSL"
version = "lhrW53q7"

13
mods/botarium.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Botarium"
filename = "botarium-fabric-1.20.1-2.3.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/2u6LRnMa/versions/f3ATcSfq/botarium-fabric-1.20.1-2.3.4.jar"
hash-format = "sha512"
hash = "03589a8d05c17dbb4271c212d0eb00c53d9d5c0705f63c7816ff9e099245db71f94e7c544e323beaeac28d30bd3807eeccb1352792cb6d778ff6ecf68f4635c7"
[update]
[update.modrinth]
mod-id = "2u6LRnMa"
version = "f3ATcSfq"

13
mods/bountiful.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Bountiful"
filename = "Bountiful-6.0.4+1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BpwWFOVM/versions/E9PUxeM9/Bountiful-6.0.4%2B1.20.1-fabric.jar"
hash-format = "sha512"
hash = "71716ad25123ccef2b7b7b5ff435e6585510c569060762d666ceedc6f03d28afc2ed762f6b415a01ed3b09ab1180ac0f39efe250811e4cb2304c3bb5f1415903"
[update]
[update.modrinth]
mod-id = "BpwWFOVM"
version = "E9PUxeM9"

13
mods/c2me-fabric.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Concurrent Chunk Management Engine (Fabric)"
filename = "c2me-fabric-mc1.20.1-0.2.0+alpha.11.13.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/VSNURh3q/versions/LRL5QAZY/c2me-fabric-mc1.20.1-0.2.0%2Balpha.11.13.jar"
hash-format = "sha512"
hash = "b4ea87f710dbe1703f68611cfbbc3dac11d50b78af90b5ee52f32d29018f47f6ea7bf8d9de330cff1437db8c9ca004f94d436f711aa90279f8fce316fba21523"
[update]
[update.modrinth]
mod-id = "VSNURh3q"
version = "LRL5QAZY"

13
mods/cat-loaf.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Cat Loaf"
filename = "catloaf-1.1.0-1.20.x-FABRIC.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Q1ZgOTni/versions/4Tg5EAsN/catloaf-1.1.0-1.20.x-FABRIC.jar"
hash-format = "sha512"
hash = "583795b4659aaebedcb90e515275d4378f40013ac1911fd5356c6e20f42e3505645f40ceb0c31ab9298614116a51c5e757ac1887dd4e64f1604bec4fae7df665"
[update]
[update.modrinth]
mod-id = "Q1ZgOTni"
version = "4Tg5EAsN"

13
mods/cat_jam.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "cat_jam"
filename = "cat_jam-fabric-mc1.20-1.3.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/x3s69afN/versions/Q4DJyoRR/cat_jam-fabric-mc1.20-1.3.1.jar"
hash-format = "sha512"
hash = "7414e968bff8346ebbb83cc18723c66c589b2bfdea2bb1cee9b3039cc796d558f6951aa30f420bce9ec005699d0a80aa4d547a717862665eee46a5f7f2dbe963"
[update]
[update.modrinth]
mod-id = "x3s69afN"
version = "Q4DJyoRR"

13
mods/cc-tweaked.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "CC: Tweaked"
filename = "cc-tweaked-1.20.1-fabric-1.114.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gu7yAYhd/versions/h2Kak2Xm/cc-tweaked-1.20.1-fabric-1.114.2.jar"
hash-format = "sha512"
hash = "c4ebea128203b72f7075bd3403effd7cb0caff99b39bf102c78308a112044d37f22f566a354d5190e1469b873416b07d6afb175379836c917a46242c8a7b33b2"
[update]
[update.modrinth]
mod-id = "gu7yAYhd"
version = "h2Kak2Xm"

13
mods/cccbridge.pw.toml Normal file
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name = "CC:C Bridge"
filename = "cccbridge-mc1.20.1-fabric-v1.6.2b.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fXt291FO/versions/57pJUQQM/cccbridge-mc1.20.1-fabric-v1.6.2b.jar"
hash-format = "sha512"
hash = "f9311e1f851298478adafc8e22c98d9aee9c8b9783bde726c296991f725d7a3c611b4087136d8af1958673c795c4b3025f3b87abeb877502ecdeffa4cc8e934d"
[update]
[update.modrinth]
mod-id = "fXt291FO"
version = "57pJUQQM"

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name = "Chalk: Colorful Addon"
filename = "chalk-colorful-addon-2.1.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/VPJS28NH/versions/gvVFiwqG/chalk-colorful-addon-2.1.1.jar"
hash-format = "sha512"
hash = "7efc1d5c7e2589eaf02bddb3798b4db6c0dcc8e3a8deccad428c1081cd397f249983a3b8deb6f7b336ef59997ce26290fa6687390ed7709550cf1421eedc8417"
[update]
[update.modrinth]
mod-id = "VPJS28NH"
version = "gvVFiwqG"

13
mods/chalk.pw.toml Normal file
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name = "Chalk (Fabric)"
filename = "chalk-2.2.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/OrtjXTCH/versions/AnIA4EcY/chalk-2.2.4.jar"
hash-format = "sha512"
hash = "75d8a61b9d037f8bae30d6694dab4813b5f77fdf20c0bfd7a6ec9d2e25815cc03473b28a0366cbf33eda9bd90070e3d6a442fc051270161741b1924eba201a7e"
[update]
[update.modrinth]
mod-id = "OrtjXTCH"
version = "AnIA4EcY"

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name = "Charm of Undying"
filename = "charmofundying-quilt-6.5.0+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/b5GyyYkp/versions/75dDrCqo/charmofundying-quilt-6.5.0%2B1.20.1.jar"
hash-format = "sha512"
hash = "0760e837c228eb26966e1ec2d676c6d0ba55c9c091322a177d9e7f84120d07e9101116ea96353b21a6d595852af8f7c399273761594cc86d2986b3a3799b974e"
[update]
[update.modrinth]
mod-id = "b5GyyYkp"
version = "75dDrCqo"

13
mods/chat-heads.pw.toml Normal file
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name = "Chat Heads"
filename = "chat_heads-0.13.7-fabric-1.20.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Wb5oqrBJ/versions/fKY4vKuA/chat_heads-0.13.7-fabric-1.20.jar"
hash-format = "sha512"
hash = "7599760e99c7e7e987377d78c5b866640dc44cc0ddceaa62fcd34b171ec7a351f704eed608040929bbae8f3af6f612b944ca4b0be4a7bb58544b6463e38f857d"
[update]
[update.modrinth]
mod-id = "Wb5oqrBJ"
version = "fKY4vKuA"

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name = "Chef's Delight"
filename = "chefs-delight-1.0.3-fabric-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/pvcsfne4/versions/hV0Pl3WP/chefs-delight-1.0.3-fabric-1.20.1.jar"
hash-format = "sha512"
hash = "a23d87995efbc17ca6fed066718e863749f3df744e7c848e5f7879947084688657c32ff0071397c01d6ff616efa652b04dfc59df2fb202a7d071838f2017096e"
[update]
[update.modrinth]
mod-id = "pvcsfne4"
version = "hV0Pl3WP"

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name = "Chested Companions"
filename = "chestedcompanions-1.3.1-1.20.1-FABRIC.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "da4df8d216de569c1df65dbe3e4d663903f24e90"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5293908
project-id = 983862

13
mods/chimes.pw.toml Normal file
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name = "Chimes"
filename = "Chimes-v2.0.1-1.20.1-Fabric.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "5477114f82c8e200f000828276567918f0e074e8"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 4671968
project-id = 350464

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name = "Chipped x Create Fabric"
filename = "chcf-1.0.0.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/Ncbuvyrf/versions/Q9Q2uYPe/chcf-1.0.0.jar"
hash-format = "sha512"
hash = "af76127fb18b0e433a574932e47752033eeb848aa8982ce5bf1347152094e8b107d1bc69c6a1341c6fe24cc5e0d41d2169a2c2c022c595ff6a92f63eddde39f3"
[update]
[update.modrinth]
mod-id = "Ncbuvyrf"
version = "Q9Q2uYPe"

13
mods/chipped.pw.toml Normal file
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name = "Chipped"
filename = "chipped-fabric-1.20.1-3.0.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BAscRYKm/versions/pwyEaKDs/chipped-fabric-1.20.1-3.0.7.jar"
hash-format = "sha512"
hash = "5e12cc2ac7aec827a06fb9358fa53a25040428ae0f192a96305b129b084073154a6ae862d6875f6a02fe89a7a11d253049ce90b292f4c4ab2c72a9c94b93c9b0"
[update]
[update.modrinth]
mod-id = "BAscRYKm"
version = "pwyEaKDs"

13
mods/chunky.pw.toml Normal file
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name = "Chunky"
filename = "Chunky-1.3.146.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fALzjamp/versions/NHWYq9at/Chunky-1.3.146.jar"
hash-format = "sha512"
hash = "9dbb82993302a8dfbe6ce1f46a051d72b5ada924424f4e23674ce660d209257584159a33248fa9247793e9ba03d3a117299ce1ff6685f06a7fb87c96504459aa"
[update]
[update.modrinth]
mod-id = "fALzjamp"
version = "NHWYq9at"

13
mods/cicada.pw.toml Normal file
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name = "CICADA"
filename = "cicada-lib-0.9.2+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/IwCkru1D/versions/vQa9oDJZ/cicada-lib-0.9.2%2B1.20.1.jar"
hash-format = "sha512"
hash = "d7a705e5d5e0cd993bfebd85e80e7763519510d9af111d1baa803a628267245a45c3c4eef7f19c817dc3db3b8c2b12b58dd6e4fc7b1c76ce149981ab5c9dd171"
[update]
[update.modrinth]
mod-id = "IwCkru1D"
version = "vQa9oDJZ"

13
mods/cloth-config.pw.toml Normal file
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name = "Cloth Config API"
filename = "cloth-config-11.1.136-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9s6osm5g/versions/2xQdCMyG/cloth-config-11.1.136-fabric.jar"
hash-format = "sha512"
hash = "2da85c071c854223cc30c8e46794391b77e53f28ecdbbde59dc83b3dbbdfc74be9e68da9ed464e7f98b4361033899ba4f681ebff1f35edc2c60e599a59796f1c"
[update]
[update.modrinth]
mod-id = "9s6osm5g"
version = "2xQdCMyG"

13
mods/comforts.pw.toml Normal file
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name = "Comforts"
filename = "comforts-quilt-6.4.0+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/SaCpeal4/versions/p7ktD9Ks/comforts-quilt-6.4.0%2B1.20.1.jar"
hash-format = "sha512"
hash = "09af87f08f5e5afbb6c3f430a621ca548a4d4b05a5e45300f97a87e9461fb3a36ba637cf980c5e99624acd8c94c2f87e576ba7302c777ec3ca322e58bc3f93dd"
[update]
[update.modrinth]
mod-id = "SaCpeal4"
version = "p7ktD9Ks"

13
mods/continuity.pw.toml Normal file
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name = "Continuity"
filename = "continuity-3.0.0+1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/1IjD5062/versions/qGTDcjHM/continuity-3.0.0%2B1.20.1.jar"
hash-format = "sha512"
hash = "7205cae3c534fd5d5328a9659146911381c06e54da995aabd11745ad72def5bd5120b7cb792fab2e8dcaa4670c23bdba21079b8f6da94152cfc6ea4b415edcbf"
[update]
[update.modrinth]
mod-id = "1IjD5062"
version = "qGTDcjHM"

13
mods/copper-horns.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Return Copper Horns"
filename = "copper-horns-1.0.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ile7qLGI/versions/ymvfrJys/copper-horns-1.0.2.jar"
hash-format = "sha512"
hash = "43cd3ad3c512024e31caada97f5224030acda8aed092c4b881aa0bc707d66f7de433f523dd772f8017f43a57e9f622882dd60df72339d4603de4945aab2e7f06"
[update]
[update.modrinth]
mod-id = "ile7qLGI"
version = "ymvfrJys"

13
mods/coroutil.pw.toml Normal file
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name = "CoroUtil"
filename = "coroutil-fabric-1.20.1-1.3.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/rLLJ1OZM/versions/7tRnsYkP/coroutil-fabric-1.20.1-1.3.7.jar"
hash-format = "sha512"
hash = "4a03363dd9cfd517eb04bea77779c88e74f12c1dacadc726869cb9b595348d615e50041893ad72155f7ac2c359219604710d6157dec95a46fe0e598ef5642035"
[update]
[update.modrinth]
mod-id = "rLLJ1OZM"
version = "7tRnsYkP"

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name = "Cozy's Improved Cats"
filename = "cozys-improved-cats-1.1.1-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/5MaZBjPT/versions/QbfZFlxE/cozys-improved-cats-1.1.1-1.20.1.jar"
hash-format = "sha512"
hash = "4853a23357ecdb09be8f66167c1ceb8b4827581998af6940c6877ec2b9dbd60275b4c5b5a225740f13637b507d37741d58220e04c467c43bd3ab86a4028d5a24"
[update]
[update.modrinth]
mod-id = "5MaZBjPT"
version = "QbfZFlxE"

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@ -0,0 +1,13 @@
name = "Cozy's Improved Wolves"
filename = "cozys-improved-wolves-1.2.0-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/N4PW8UQo/versions/gvHQbf2b/cozys-improved-wolves-1.2.0-1.20.1.jar"
hash-format = "sha512"
hash = "ddfe586a948a02a30f67727d33bb20d3744c6f057ff35e465bc66041eb69026515c792d4dba33d86caa22781619bf15161a2665aa362301e62b52821d9f9c007"
[update]
[update.modrinth]
mod-id = "N4PW8UQo"
version = "gvHQbf2b"

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name = "Craft Slabs Back Into Blocks"
filename = "slabstoblocks-1.20.1-1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8MosnjaC/versions/lZiHQmlZ/slabstoblocks-1.20.1-1-fabric.jar"
hash-format = "sha512"
hash = "cbd42ddb8e3fc632cee073c3568d0c31825eea0647dea95780d5f35174fd15f919976478e4b3c97ce355caa1f4fd1f2d0a10ab9878f1a66cd48e6c55c57479f2"
[update]
[update.modrinth]
mod-id = "8MosnjaC"
version = "lZiHQmlZ"

13
mods/craftify.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Craftify"
filename = "Craftify-1.20.1-1.16.0-fabric.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/nrJ2NpD0/versions/re35cvGC/Craftify-1.20.1-1.16.0-fabric.jar"
hash-format = "sha512"
hash = "1315b7ca450e68124e027b6dbfaecc6bd17f53f04e676112d4d5574e9d5f8f3e214d98111949abcdec1cfa307a6ae25414bff8c391f477b12fb10af573b0efac"
[update]
[update.modrinth]
mod-id = "nrJ2NpD0"
version = "re35cvGC"

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name = "Crate Delight (for Farmer's Delight)"
filename = "cratedelight-24.11.22-1.20-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9rlXSyLg/versions/nU9cqGRT/cratedelight-24.11.22-1.20-fabric.jar"
hash-format = "sha512"
hash = "7f820c536f9546c0dd2eefcf88e587138a4fd0cbc3a9e94c78ef2c3ede0d5e93b35221bf1a9e6176df1e5de2578dfe775336d862fdccd8b1ddc1e18495e5ed10"
[update]
[update.modrinth]
mod-id = "9rlXSyLg"
version = "nU9cqGRT"

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@ -0,0 +1,13 @@
name = "Create Big Cannons"
filename = "createbigcannons-5.7.2-mc.1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/GWp4jCJj/versions/RGknZKMB/createbigcannons-5.7.2-mc.1.20.1-fabric.jar"
hash-format = "sha512"
hash = "04e9a2890da7b7268b0759fc5d2141733541f16a76086031e497cd6a1d69aafe68a3e1b82210333473ff3f4d69450bf83e3f5b32c7a4786b74889c68fb5352c7"
[update]
[update.modrinth]
mod-id = "GWp4jCJj"
version = "RGknZKMB"

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name = "Create: Crystal Clear"
filename = "Crystal-Clear-2.1-Beta-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/h7QgiH72/versions/jCoGpP8a/Crystal-Clear-2.1-Beta-fabric.jar"
hash-format = "sha512"
hash = "e80461981dda1179cb15f57f39d41d7418af3d37f88f32d9cfa01a4f7d1dc2192d378ee415bc02d5616c3ea2b418fcc3f326423f5f7baf5886bfaf23ff2d725e"
[update]
[update.modrinth]
mod-id = "h7QgiH72"
version = "jCoGpP8a"

13
mods/create-deco.pw.toml Normal file
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name = "Create Deco"
filename = "createdeco-2.0.2-1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/sMvUb4Rb/versions/GsxgfeNu/createdeco-2.0.2-1.20.1-fabric.jar"
hash-format = "sha512"
hash = "f7ce4b520b7eb47fb9d1a8f510465b96673dee2d6f91ff0720713ee62143d095b399a980666538ebfb8b401fb5e93baf50a2cb2be6a4f2adfde2024f198a35c9"
[update]
[update.modrinth]
mod-id = "sMvUb4Rb"
version = "GsxgfeNu"

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@ -0,0 +1,13 @@
name = "Create: Dynamic Lights"
filename = "create-dyn-light-fabric1.20.1+1.0.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/evMQRxqV/versions/nJgqKQD5/create-dyn-light-fabric1.20.1%2B1.0.2.jar"
hash-format = "sha512"
hash = "d8645d381832384e1afb4675877d8633dec2cf52142cc69aa3f9dfd33ca1d4bb64e0fdb7e391fb32002730d73c59e2489cff6d8b2e047dd2607a16053b4fe4c9"
[update]
[update.modrinth]
mod-id = "evMQRxqV"
version = "nJgqKQD5"

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@ -0,0 +1,13 @@
name = "Create Fabric"
filename = "create-fabric-0.5.1-j-build.1631+mc1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Xbc0uyRg/versions/7Ub71nPb/create-fabric-0.5.1-j-build.1631%2Bmc1.20.1.jar"
hash-format = "sha512"
hash = "73ff936492c857ae411c10cae0194d64a56b98a1a7a9478ca13fe2a6e3ee155e327cf4590a3888aaa671561b4cf74de97f2f44224d7981b03a546e36236c3de2"
[update]
[update.modrinth]
mod-id = "Xbc0uyRg"
version = "7Ub71nPb"

13
mods/create-food.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Create: Food"
filename = "create-food-1.20.1-1.1.7-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/4HnO3el1/versions/6NvJ1FGY/create-food-1.20.1-1.1.7-fabric.jar"
hash-format = "sha512"
hash = "0105b2f4c5e35fadc0a906dc51017b07ff79111d6a03700a47dfcd7933c8059847edf1a49676012f298a1f31ae205087d67938453562e2f1fcdc22981675a3cd"
[update]
[update.modrinth]
mod-id = "4HnO3el1"
version = "6NvJ1FGY"

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@ -0,0 +1,13 @@
name = "Create: Pattern Schematics"
filename = "pattern_schematics-1.1.16+fabric-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/cpqKG67r/versions/TTqV7pm1/pattern_schematics-1.1.16%2Bfabric-1.20.1.jar"
hash-format = "sha512"
hash = "a12f42c976de21c5f9f2ad193caf7d185f63816f46f3318170d499681aaffa3d973804772f0af9eaab4f08373558fd1b0e7e8c0c675b38859e77b9379856ae3e"
[update]
[update.modrinth]
mod-id = "cpqKG67r"
version = "TTqV7pm1"

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@ -0,0 +1,13 @@
name = "Create: Steam 'n' Rails"
filename = "Steam_Rails-1.6.9+fabric-mc1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ZzjhlDgM/versions/VFhdqLko/Steam_Rails-1.6.9%2Bfabric-mc1.20.1.jar"
hash-format = "sha512"
hash = "048a0cad7fd4f9eb7516ee557a8d427f4e65b7e7020a24f60fe171f5b84c53dc0a67b603fc4a7d063f15df05ae5e35fc4ff64ec1b8996ca6fc42833fc2f5d55b"
[update]
[update.modrinth]
mod-id = "ZzjhlDgM"
version = "VFhdqLko"

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@ -0,0 +1,13 @@
name = "Create: Structures"
filename = "create-structures-0.1.1-1.20.1-FABRIC.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/IAnP4np7/versions/nqsTHZwx/create-structures-0.1.1-1.20.1-FABRIC.jar"
hash-format = "sha512"
hash = "56d693c501b655d52dc21673efe003a99feedfa44cf89afed82fae97c1d6be8fd2c8a9d0c8f126ecbe37116bf2a4631b8bb725bdc870a3382e4791c49cce04b6"
[update]
[update.modrinth]
mod-id = "IAnP4np7"
version = "nqsTHZwx"

13
mods/creativecore.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "CreativeCore"
filename = "CreativeCore_FABRIC_v2.12.24_mc1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/OsZiaDHq/versions/Ex1iqbF5/CreativeCore_FABRIC_v2.12.24_mc1.20.1.jar"
hash-format = "sha512"
hash = "ee8be1d4df79b0dea14abda5f3f7198b51e2d91600402979974a2cb91b5f2b0ffb36e9a18e0d1f275326dd2bc02fd5ed355bab0c19dc87e323df91bff78fe6e3"
[update]
[update.modrinth]
mod-id = "OsZiaDHq"
version = "Ex1iqbF5"

13
mods/cristel-lib.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Cristel Lib"
filename = "cristellib-1.1.5-fabric.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/cl223EMc/versions/tBnivdbu/cristellib-1.1.5-fabric.jar"
hash-format = "sha512"
hash = "50ac2ac365932c5ea43a8baa67c2509292ae810fbe15848f202160c0bac3ef5ae648f175ae93436a9226e5b082cec562fab8da17c524bb642360aa859ef52652"
[update]
[update.modrinth]
mod-id = "cl223EMc"
version = "tBnivdbu"

View file

@ -0,0 +1,13 @@
name = "ChoiceTheorem's Overhauled Village"
filename = "[fabric]ctov-3.4.10.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/fgmhI8kH/versions/tpKHcPzx/%5Bfabric%5Dctov-3.4.10.jar"
hash-format = "sha512"
hash = "6bec2cabba22cde27d1dc3546a3c559451cc1eb2044b612bc975f497fb48d21a4fcfe4f2012102997fb11d7536dadcdabdc61ded4cc3ca02e7dda272007a74c4"
[update]
[update.modrinth]
mod-id = "fgmhI8kH"
version = "tpKHcPzx"

View file

@ -0,0 +1,13 @@
name = "CTOV - Beautify Compat"
filename = "ctov-beautify-compat-2.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/iunZDj0l/versions/elBmQR7P/ctov-beautify-compat-2.0.jar"
hash-format = "sha512"
hash = "327891ba03becb4c2e70a40f09ff86ba8fb28ff0467f6d66901c7a86727464adced54841e32bcf2d96e90745b452bd7159e9f01d5af70d019c1faf101aaa7fc2"
[update]
[update.modrinth]
mod-id = "iunZDj0l"
version = "elBmQR7P"

View file

@ -0,0 +1,13 @@
name = "CTOV - Chef's delight Compat"
filename = "ctov-chefs-delight-compat-2.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/6PJbKvJH/versions/MVTYiQSv/ctov-chefs-delight-compat-2.0.jar"
hash-format = "sha512"
hash = "2922dcc2aaffb2e4861b30ca74fc9ad4ef5fd00161d032dc4a4543258f50dc59e8b4c6cadea2c7d1342048be97798637247308203925e9079295db0de633dde0"
[update]
[update.modrinth]
mod-id = "6PJbKvJH"
version = "MVTYiQSv"

View file

@ -0,0 +1,13 @@
name = "CTOV - Create: Structures"
filename = "ctov-create-structures-1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/l9fldtN4/versions/hwClzDIs/ctov-create-structures-1.0.jar"
hash-format = "sha512"
hash = "105e53ae17a14f918c88f47a0465ad836f3000073813b5538bf9b5f72204050106d8d0813561c466306d16a76b6030c1394543968588d8dba8c19b972e9c3895"
[update]
[update.modrinth]
mod-id = "l9fldtN4"
version = "hwClzDIs"

View file

@ -0,0 +1,13 @@
name = "CTOV - Farmer Delight Compat"
filename = "ctov-farmers-delight-compat-2.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/CdRC4fyI/versions/qWJ0YcQq/ctov-farmers-delight-compat-2.1.jar"
hash-format = "sha512"
hash = "79724964a5e8c31356b2efa4c8811c928d2f5095016e19162de90d7d4c4fbba3dcaa49db003a5f3d588d177d7c7008551af8f77677f52831ec62e05f69547441"
[update]
[update.modrinth]
mod-id = "CdRC4fyI"
version = "qWJ0YcQq"

View file

@ -0,0 +1,13 @@
name = "CTOV - Friends and Foes Compat"
filename = "ctov-friends-and-foes-compat-2.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/kawJN2LZ/versions/BbKorFuj/ctov-friends-and-foes-compat-2.0.jar"
hash-format = "sha512"
hash = "43a5373b0f94b13fee6872a74cacdd51aa47b1d62b9212a7af4360bf47b66aa2f8165753aa2c344884a20287203c3b98b9b8f3afab2708fca0ebcb687308f4c8"
[update]
[update.modrinth]
mod-id = "kawJN2LZ"
version = "BbKorFuj"

View file

@ -0,0 +1,13 @@
name = "CTOV - Gazebo compat"
filename = "ctov-gazebo-compat-1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/wE0hjz4k/versions/tDe5zXNn/ctov-gazebo-compat-1.0.jar"
hash-format = "sha512"
hash = "ba0b02f53c0be1e7b163f9089806d0840c7c6673fd3b98d42a8630f5fc89dd627af8f9c4a883c79e5f488ed495141681785be6b66cc3f6d6fbd67751024aebb1"
[update]
[update.modrinth]
mod-id = "wE0hjz4k"
version = "tDe5zXNn"

View file

@ -0,0 +1,13 @@
name = "CTOV - Paladins & Priests compat"
filename = "ctov-paladins-n-priests-compat-1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/prik3cIi/versions/BmAdk4bU/ctov-paladins-n-priests-compat-1.0.jar"
hash-format = "sha512"
hash = "d432b748a530b966037124ee4ba087560182007a49e35bfbeca0cdd8a8aab6b716e7b64a17acdb78935ab6ac61115c54f76cdbf320c7825c7ef91b2a94ba8bce"
[update]
[update.modrinth]
mod-id = "prik3cIi"
version = "BmAdk4bU"

View file

@ -0,0 +1,13 @@
name = "Dahmer's Delight"
filename = "dahmersdelight-1.0.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Zk9hsr9r/versions/4ijauzac/dahmersdelight-1.0.2.jar"
hash-format = "sha512"
hash = "44c3ba6e2200171656a9c51a7899af218488f89994116dfe169b5f07ef9434c049b35ac68e835afce7dd6634337df469319fa3766c451147c93c49fdbcc750b7"
[update]
[update.modrinth]
mod-id = "Zk9hsr9r"
version = "4ijauzac"

View file

@ -0,0 +1,13 @@
name = "Damage Incorporated"
filename = "damage_incorporated-3.1.0+1.20.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9Ey6omWt/versions/H8z2lMOP/damage_incorporated-3.1.0%2B1.20.jar"
hash-format = "sha512"
hash = "4323caae9b46488a51c46ad6c5cef5373a1be71aa89f3ad0e3a7a4fe3f0e031bee468311e3fd6f7fab6c9faa162bbc4cba8b0a672ae433da9efdc84cacd9ff19"
[update]
[update.modrinth]
mod-id = "9Ey6omWt"
version = "H8z2lMOP"

18
mods/damageful.pw.toml Normal file
View file

@ -0,0 +1,18 @@
name = "Damageful"
filename = "Damageful-1.0.4.jar"
side = "client"
[option]
optional = true
default = false
description = "Makes damage numbers appear when attacking mobs. Can always be disabled later."
[download]
url = "https://cdn.modrinth.com/data/4P98GJzc/versions/c2d1AdT3/Damageful-1.0.4.jar"
hash-format = "sha512"
hash = "aa46d20a6a8b46e9e4fc0a97d363a8c8b6accea5a87491bfabb371e94879d95224cb5c57ba955a7149fdc6a5bc3e048b926d5ed470318c88f8cb76b0be995245"
[update]
[update.modrinth]
mod-id = "4P98GJzc"
version = "c2d1AdT3"

View file

@ -0,0 +1,13 @@
name = "Dark Loading Screen"
filename = "dark-loading-screen-1.6.14.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/h3XWIuzM/versions/HLjyJHzA/dark-loading-screen-1.6.14.jar"
hash-format = "sha512"
hash = "80c860cb47bbea7f564607fb27cafea541d774e29342c464277150f3b32ada5598979c4f429d38b7f3ec6d404e9421d096bd76daa9529fb816bd488e8a743d35"
[update]
[update.modrinth]
mod-id = "h3XWIuzM"
version = "HLjyJHzA"

View file

@ -0,0 +1,13 @@
name = "Dark Paintings"
filename = "DarkPaintings-Fabric-1.20.1-17.0.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/lFGQ4Hnk/versions/HlpPBlC2/DarkPaintings-Fabric-1.20.1-17.0.4.jar"
hash-format = "sha512"
hash = "2a7c74f7564fbbd43e926fdcf44589be180df02a7e081551f0ec684586782beb971b81a0d4824e9abe7dc83800ecbad762bc789933ccdb66f07c5aab318c5440"
[update]
[update.modrinth]
mod-id = "lFGQ4Hnk"
version = "HlpPBlC2"

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