{
  "enabled": false,
  "strafeRollStrength": 2.5,
  "strafeYawStrength": 1.0,
  "strafeDoStrafe": true,
  "smoothing": {
    "smoothingEnabled": true,
    "strafeSmoothingEnabled": true,
    "values": {
      "pitch": 0.5,
      "yaw": 0.5,
      "roll": 0.5
    }
  }
}