From c4b265e1e1ba028d27e5356c9fe30661a0c71cda Mon Sep 17 00:00:00 2001 From: gabetoo Date: Mon, 30 Dec 2024 21:49:50 -0500 Subject: [PATCH] fixed weird server crash but fr this time --- Vanilla Plus Plus-1.0.0.mrpack | Bin 60392838 -> 60394985 bytes .../structure_enable_or_disable_new.json5 | 88 ++++++++++++++++++ .../structure_rarity_new.json5 | 43 +++++++++ index.toml | 8 ++ pack.toml | 2 +- 5 files changed, 140 insertions(+), 1 deletion(-) create mode 100644 configureddefaults/config/towns_and_towers/structure_enable_or_disable_new.json5 create mode 100644 configureddefaults/config/towns_and_towers/structure_rarity_new.json5 diff --git a/Vanilla Plus Plus-1.0.0.mrpack b/Vanilla Plus Plus-1.0.0.mrpack index 98ab44c102eb94f42a39606238e8b827f5f6a7e6..4855033397e59b6792287ff73abf7bc069ed779a 100644 GIT binary patch delta 6582 zcma*q30O|sy8!Uswab*@D8Z<#utcump469=eG{>4~fwj;QYhxX>!n$aU^{_tLpe;5)J8X#d z*a#bA6LdgFbV6rrip{V&w!oIy3R|NKw!ya84%?$EcEFC<2|HsKbi=OL4ZEW|dY~tI 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zY**cWvwcLK-Q-&7_N3bxx9-@2u~lqGSHdN2oJ-PY9}BO3$@OVwz3rmaIyR7-XG5-4 z!!FRhH&@(qLFOmjb5T3ats7%gbn{I1!91JhTB+e9iMAuxx;}HpyPer_cL`(d4R>6L z_F6czo`>%2t8D)bXL3#t!MuF9ps$y`?rv?29qcyMXG@0XjW}{U3%$SbHa)zn7rwo{ z+5vYiarSi=EpID@_vfYWZ_m)%9d8fl*YUN|wy_(UWN*301e>7S!yozzgK6%unvDvN zJXxkN*xfxgvq#*g`T2BgVKB-SM{QffW$))exx(N$_n2xIhRbk!g~Fg_R?p547xy)P zL9pO2(R(fyZySco>{PeH;m6$Hkec?Q`$(UCGQ50x-@-1%_*|p=hwMYH u)x?$xm+{zvcdkD=T*mR?boNaN_q2_Rj4I-On!DeFaYc%}Fg;|76!{+@)8*O# diff --git a/configureddefaults/config/towns_and_towers/structure_enable_or_disable_new.json5 b/configureddefaults/config/towns_and_towers/structure_enable_or_disable_new.json5 new file mode 100644 index 0000000..df278cb --- /dev/null +++ b/configureddefaults/config/towns_and_towers/structure_enable_or_disable_new.json5 @@ -0,0 +1,88 @@ +/* +This config file makes it possible to switch off any structure from Towns and Towers. Big thanks to Cristelknight for making this all possible. +To disable a structure, simply set the value of that structure to "false". +o change the rarity of a structure category, use the other file in the config. + +LINKS +===== +Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers +Modrinth link: https://modrinth.com/mod/towns-and-towers +PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/ +GitHub Repository: [NEED TO MAKE ONE] +*/ +{ + // Here you can find all pillager outposts. + "towers": { + "pillager_outpost_badlands": true, + "pillager_outpost_beach": true, + "pillager_outpost_birch_forest": true, + "pillager_outpost_desert": true, + "pillager_outpost_flower_forest": true, + "pillager_outpost_forest": true, + "pillager_outpost_grove": true, + "pillager_outpost_jungle": true, + "pillager_outpost_meadow": true, + "pillager_outpost_mushroom_fields": true, + "pillager_outpost_ocean": true, + "pillager_outpost_old_growth_taiga": true, + "pillager_outpost_savanna": true, + "pillager_outpost_savanna_plateau": true, + "pillager_outpost_snowy_beach": true, + "pillager_outpost_snowy_plains": true, + "pillager_outpost_snowy_slopes": true, + "pillager_outpost_sparse_jungle": true, + "pillager_outpost_sunflower_plains": true, + "pillager_outpost_swamp": true, + "pillager_outpost_taiga": true, + "pillager_outpost_snowy_taiga": true, + "pillager_outpost_wooded_badlands": true, + // Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.). + "exclusives": { + "pillager_outpost_mediterranean": true, + "pillager_outpost_tudor": true, + "pillager_outpost_classic": true, + "pillager_outpost_oriental": true, + "pillager_outpost_swedish": true, + "pillager_outpost_iberian": true, + "pillager_outpost_rustic": true + } + }, + // Here you can find all structures that aren't villages or outposts. + "other": { + "mimic_desert": true, + "wreckage_ocean": true + }, + // Here you can find all villages. + "towns": { + "village_badlands": true, + "village_beach": true, + "village_birch_forest": true, + "village_flower_forest": true, + "village_forest": true, + "village_snowy_slopes": true, + "village_jungle": true, + "village_meadow": true, + "village_mushroom_fields": true, + "village_ocean": true, + "village_old_growth_taiga": true, + "village_grove": true, + "village_savanna_plateau": true, + "village_sunflower_plains": true, + "village_snowy_taiga": true, + "village_sparse_jungle": true, + "village_swamp": true, + "village_wooded_badlands": true, + // Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.). + "exclusives": { + "village_mediterranean": true, + "village_swedish": true, + "village_tudor": true, + "village_wandering_trader_camp": true, + "village_classic": true, + "village_rustic": true, + "village_iberian": true, + "village_nilotic": true, + "village_piglin": true + } + } +} \ No newline at end of file diff --git a/configureddefaults/config/towns_and_towers/structure_rarity_new.json5 b/configureddefaults/config/towns_and_towers/structure_rarity_new.json5 new file mode 100644 index 0000000..48dbffc --- /dev/null +++ b/configureddefaults/config/towns_and_towers/structure_rarity_new.json5 @@ -0,0 +1,43 @@ +/* +This config file makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. Big thanks to Cristelknight for making this all possible. + SPACING --- controls how far a structure can be from others of its kind + SEPARATION --- controls how close to each other two structures of the same type can be. +By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks). + * If you want a structure to spawn more frequently, decrease those values. + * If you want a structure to spawn less frequently, increase those values. +KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION. + +LINKS +===== +Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers +Modrinth link: https://modrinth.com/mod/towns-and-towers +PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/ +GitHub Repository: [NEED TO MAKE ONE] +*/ +{ + // Here you can find all pillager outposts. + "towers": { + // DEFAULT 48 + "spacing": 48, + // DEFAULT 24 + "separation": 24, + "frequency": 0.2, + "salt": 205745294 + }, + // Here you can find all structures that aren't villages or outposts. + "other": { + // DEFAULT 32 + "spacing": 32, + // DEFAULT 16 + "separation": 16, + "salt": 30084234 + }, + // Here you can find all villages. + "towns": { + // DEFAULT 48 + "spacing": 48, + // DEFAULT 24 + "separation": 24, + "salt": 10587309 + } +} \ No newline at end of file diff --git a/index.toml b/index.toml index d15164b..cc7bef5 100644 --- a/index.toml +++ b/index.toml @@ -141,6 +141,14 @@ hash = "218ea6c228b0df801483570b610481acdb9591037cad7cc074e41c839e4020c9" file = "configureddefaults/config/tips.json" hash = "af85f2909fde8c0dbea201fb6fb4afc5070be875c24266b47887f33f03c19321" +[[files]] +file = "configureddefaults/config/towns_and_towers/structure_enable_or_disable_new.json5" +hash = "3aaa6ac8835dbbce97928c4d0d03f9957749a7a57a3f1668597310e9227900da" + +[[files]] +file = "configureddefaults/config/towns_and_towers/structure_rarity_new.json5" +hash = "1f6cddbcb2d89fbcc774d7bdae9987ccb031ba8fe024307357076ca617b17eeb" + [[files]] file = "configureddefaults/config/travelersbackpack.json5" hash = "54dbfffb6ef5c514662fb273330ec143e59e64446c7106fb9e1769060686bf45" diff --git a/pack.toml b/pack.toml index 4d74427..977b8de 100644 --- a/pack.toml +++ b/pack.toml @@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0" [index] file = "index.toml" hash-format = "sha256" -hash = "fb6c3432de117ba640405cc0ac99ff48db1c43dc478bbf6d947fc5166c0e77b5" +hash = "0dda071d219e3e4f6baaea59440b2d3f20ae651d3bbe9b4d81f98e962e05973b" [versions] minecraft = "1.20.1"