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10 changed files with 407 additions and 1 deletions

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/*
This config is used to tweak the spawning-behaviour certain structures from the BetterArcheology Mod
*/
{
// Normal buildings, ruins etc. without fossils.
"archeology_sites": {
"spacing": 32,
"separation": 16,
"salt": 990880770
},
// Underwater ruins similar to shipwrecks containing fossiliferous dirt.
"underwater_ruins": {
"spacing": 16,
"separation": 12,
"salt": 990880772
},
// Rather small fossil sites with fossiliferous dirt.
"fossil_sites": {
"spacing": 24,
"separation": 12,
"salt": 990880771
}
}

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/*
This config is used to enable or disable certain structures from the BetterArcheology Mod
*/
{
// Normal buildings, ruins etc. without fossils.
"archeology_sites": {
"archeologist_camp_grassy": true,
"archeologist_camp_redsand": true,
"archeologist_camp_sand": true,
"buried_ruins_sand": true,
"catacombs": true,
"desert_obelisk": true,
"light_temple": true,
"mesa_ruins": true,
"mott": true,
"ruins_sand": true,
"stonehenge_grassy": true,
"temple_jungle": true,
"tumulus_grassy": true
},
// Underwater ruins similar to shipwrecks containing fossiliferous dirt.
"underwater_ruins": {
"underwater_0": true,
"underwater_1": true,
"underwater_2": true,
"underwater_3": true
},
// Rather small fossil sites with fossiliferous dirt.
"fossil_sites": {
"fossil_chicken": true,
"fossil_chicken_birch": true,
"fossil_creeper": true,
"fossil_jungle_0": true,
"fossil_jungle_1": true,
"fossil_sheep_0": true,
"fossil_wolf": true,
"villager_grave": true
}
}

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/*
This config file makes it possible to switch off any Minecraft structure.
To disable a structure, simply set the value of that structure to "false".
To change the rarity of a structure category, use the other file in the folder.
*/
{
"igloos": {
"igloo": true
},
"desert_pyramids": {
"desert_pyramid": true
},
"end_cities": {
"end_city": true
},
"ocean_ruins": {
"ocean_ruin_cold": true,
"ocean_ruin_warm": true
},
"shipwrecks": {
"shipwreck": true,
"shipwreck_beached": true
},
"woodland_mansions": {
"mansion": true
},
"ancient_cities": {
"ancient_city": true
},
"buried_treasures": {
"buried_treasure": true
},
"villages": {
"village_plains": true,
"village_desert": true,
"village_savanna": true,
"village_snowy": true,
"village_taiga": true
},
"nether_complexes": {
"fortress": true,
"bastion_remnant": true
},
"ocean_monuments": {
"monument": true
},
"jungle_temples": {
"jungle_pyramid": true
},
"nether_fossils": {
"nether_fossil": true
},
"mineshafts": {
"mineshaft": true,
"mineshaft_mesa": true
},
"pillager_outposts": {
"pillager_outpost": true
},
"swamp_huts": {
"swamp_hut": true
},
"strongholds": {
"stronghold": true
},
"ruined_portals": {
"ruined_portal": true,
"ruined_portal_desert": true,
"ruined_portal_jungle": true,
"ruined_portal_swamp": true,
"ruined_portal_mountain": true,
"ruined_portal_ocean": true,
"ruined_portal_nether": true
}
}

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/*
This config file makes it possible to change the spacing, separation, salt (and frequency) of Minecraft's structure sets.
SPACING --- controls how far a structure can be from others of its kind
SEPARATION --- controls how close to each other two structures of the same type can be.
KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
*/
{
"igloos": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"desert_pyramids": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"end_cities": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"ocean_ruins": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"shipwrecks": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"woodland_mansions": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"ancient_cities": {
"spacing": 24,
"separation": 8,
"salt": 20083232
},
"buried_treasures": {
"spacing": 1,
"separation": 0,
"frequency": 0.01,
"salt": 0
},
"villages": {
"spacing": 34,
"separation": 8,
"salt": 10387312
},
"nether_complexes": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"ocean_monuments": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"jungle_temples": {
"spacing": 32,
"separation": 8,
"salt": 14357619
},
"nether_fossils": {
"spacing": 2,
"separation": 1,
"salt": 14357921
},
"mineshafts": {
"spacing": 1,
"separation": 0,
"frequency": 0.004,
"salt": 0
},
"pillager_outposts": {
"spacing": 32,
"separation": 8,
"frequency": 0.2,
"salt": 165745296
},
"swamp_huts": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"ruined_portals": {
"spacing": 40,
"separation": 15,
"salt": 34222645
}
}

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/*
This config file makes it possible to switch off any structure from Towns and Towers. Big thanks to Cristelknight for making this all possible.
To disable a structure, simply set the value of that structure to "false".
o change the rarity of a structure category, use the other file in the config.
LINKS
=====
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
Modrinth link: https://modrinth.com/mod/towns-and-towers
PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
GitHub Repository: [NEED TO MAKE ONE]
*/
{
// Here you can find all pillager outposts.
"towers": {
"pillager_outpost_badlands": true,
"pillager_outpost_beach": true,
"pillager_outpost_birch_forest": true,
"pillager_outpost_desert": true,
"pillager_outpost_flower_forest": true,
"pillager_outpost_forest": true,
"pillager_outpost_grove": true,
"pillager_outpost_jungle": true,
"pillager_outpost_meadow": true,
"pillager_outpost_mushroom_fields": true,
"pillager_outpost_ocean": true,
"pillager_outpost_old_growth_taiga": true,
"pillager_outpost_savanna": true,
"pillager_outpost_savanna_plateau": true,
"pillager_outpost_snowy_beach": true,
"pillager_outpost_snowy_plains": true,
"pillager_outpost_snowy_slopes": true,
"pillager_outpost_sparse_jungle": true,
"pillager_outpost_sunflower_plains": true,
"pillager_outpost_swamp": true,
"pillager_outpost_taiga": true,
"pillager_outpost_snowy_taiga": true,
"pillager_outpost_wooded_badlands": true,
// Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
"exclusives": {
"pillager_outpost_mediterranean": true,
"pillager_outpost_tudor": true,
"pillager_outpost_classic": true,
"pillager_outpost_oriental": true,
"pillager_outpost_swedish": true,
"pillager_outpost_iberian": true,
"pillager_outpost_rustic": true
}
},
// Here you can find all structures that aren't villages or outposts.
"other": {
"mimic_desert": true,
"wreckage_ocean": true
},
// Here you can find all villages.
"towns": {
"village_badlands": true,
"village_beach": true,
"village_birch_forest": true,
"village_flower_forest": true,
"village_forest": true,
"village_snowy_slopes": true,
"village_jungle": true,
"village_meadow": true,
"village_mushroom_fields": true,
"village_ocean": true,
"village_old_growth_taiga": true,
"village_grove": true,
"village_savanna_plateau": true,
"village_sunflower_plains": true,
"village_snowy_taiga": true,
"village_sparse_jungle": true,
"village_swamp": true,
"village_wooded_badlands": true,
// Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
"exclusives": {
"village_mediterranean": true,
"village_swedish": true,
"village_tudor": true,
"village_wandering_trader_camp": true,
"village_classic": true,
"village_rustic": true,
"village_iberian": true,
"village_nilotic": true,
"village_piglin": true
}
}
}

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/*
This config file makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. Big thanks to Cristelknight for making this all possible.
SPACING --- controls how far a structure can be from others of its kind
SEPARATION --- controls how close to each other two structures of the same type can be.
By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks).
* If you want a structure to spawn more frequently, decrease those values.
* If you want a structure to spawn less frequently, increase those values.
KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
LINKS
=====
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
Modrinth link: https://modrinth.com/mod/towns-and-towers
PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
GitHub Repository: [NEED TO MAKE ONE]
*/
{
// Here you can find all pillager outposts.
"towers": {
// DEFAULT 48
"spacing": 48,
// DEFAULT 24
"separation": 24,
"frequency": 0.2,
"salt": 205745294
},
// Here you can find all structures that aren't villages or outposts.
"other": {
// DEFAULT 32
"spacing": 32,
// DEFAULT 16
"separation": 16,
"salt": 30084234
},
// Here you can find all villages.
"towns": {
// DEFAULT 48
"spacing": 48,
// DEFAULT 24
"separation": 24,
"salt": 10587309
}
}

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@ -96,6 +96,22 @@ hash = "dc83e158808a3dafbf9602aba6506d98e64b60ceee204623a2f6a38e37711f33"
file = "configureddefaults/config/bclib/server.json"
hash = "08c500c5920acffef2fe2eee5672f06670d4624f39f9920101f2b74ef405ebb5"
[[files]]
file = "configureddefaults/config/betterarcheology_structures/structure_settings.json5"
hash = "38d7ba223179d5c572ab2b545501505a75bfd32acd4d3b2f558f8d7d9134c269"
[[files]]
file = "configureddefaults/config/betterarcheology_structures/structure_toggle.json5"
hash = "2e50e09b1315e4a45ae949f4b515fd29ed4fa2f307849eafe8cd4c5b7706dea0"
[[files]]
file = "configureddefaults/config/cristellib/minecraftED.json5"
hash = "8e01cc9b7e46f74fd60ce36d3459628b8198cb988051ae52f14cda36ef0fd869"
[[files]]
file = "configureddefaults/config/cristellib/minecraftP.json5"
hash = "8fe09b83f2fe6bf9d547e99b8d883aef42bf3d9e2e6f5bd43ec3fcd4c7f756da"
[[files]]
file = "configureddefaults/config/itemswapper.json"
hash = "f4800ff252692c27fef48552f202466b09a452226871bbccc77b5c73ca557eaa"
@ -125,6 +141,14 @@ hash = "218ea6c228b0df801483570b610481acdb9591037cad7cc074e41c839e4020c9"
file = "configureddefaults/config/tips.json"
hash = "af85f2909fde8c0dbea201fb6fb4afc5070be875c24266b47887f33f03c19321"
[[files]]
file = "configureddefaults/config/towns_and_towers/structure_enable_or_disable_new.json5"
hash = "3aaa6ac8835dbbce97928c4d0d03f9957749a7a57a3f1668597310e9227900da"
[[files]]
file = "configureddefaults/config/towns_and_towers/structure_rarity_new.json5"
hash = "1f6cddbcb2d89fbcc774d7bdae9987ccb031ba8fe024307357076ca617b17eeb"
[[files]]
file = "configureddefaults/config/travelersbackpack.json5"
hash = "54dbfffb6ef5c514662fb273330ec143e59e64446c7106fb9e1769060686bf45"
@ -934,6 +958,11 @@ file = "mods/leaf-me-alone.pw.toml"
hash = "443ec5c37984c9f0076b2059543f2113a43d1f029aaa9a5e20c59dfa804b965d"
metafile = true
[[files]]
file = "mods/ledger.pw.toml"
hash = "56094cd33726792df84e8991bf1e9e3d69383a65793d47aab66bf2cac3f9acfb"
metafile = true
[[files]]
file = "mods/lithium.pw.toml"
hash = "470d30cd94b769b646f714432ba4cd01969910f6016957a6b218d2d2900d914c"

13
mods/ledger.pw.toml Normal file
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name = "Ledger"
filename = "ledger-1.2.8.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/LVN9ygNV/versions/pOxgWfwI/ledger-1.2.8.jar"
hash-format = "sha512"
hash = "8230ae7ef5495dd43b6ebc19fb212b7ffb10dc571fc586ecc7e2cc8177989daa41c102ac386d82586c83a0b48b9dba29f095ffa4b8d78e34d715e25830117f8d"
[update]
[update.modrinth]
mod-id = "LVN9ygNV"
version = "pOxgWfwI"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "292e8a2c2cffe79ef23c425ec97741b941d7d7b4ecd1949af753fc1999c58bf3"
hash = "4f97b14bd36ec368dac92e0f1279978e1e421b2464bb45f50e31fdc827d97c9d"
[versions]
fabric = "0.16.9"